so here is an update i made this turntable today for my portfolio class. http://www.mediafire.com/?ezzgxzmzxim sorry its not an embedded video but should be fast to download. this one may be a bit saturated depending on what media player you use ive seen mixed results. and here it is in 1080 if your interested.…
Hey Josh, nice work man! You have in mind use a custom skybox? this might help give some mood to the scene you're working on and control where the clouds will be and their position. Also check your lut files and tone mapping it for contrast and get closer for the references you have posted. I aways found this somewhat…
seized slider pins on the failed caliper were probably the cause of the caliper being locked like that... I would have the other 3 corners inspected and serviced... servicing is not difficult, just get the corner of the car up in the air, take the wheel off... do the top of the caliper (unbolt it), pull the pin out, clean…
Sry for double post but the first post was meant for the Borderlands 2 news. But this game does look interesting not what i usually play but want to try it out. :)
Why does an otherwise dry bone skull, have blood on it? Good work though, fairly standard but for your first try is zbrush it's nice. Keep on sculpting!
Hey guys!! i have been working on this for a while, will use it as a Game Environment artist portfolio! High and low poly Modeled in blender, baked and textured in substance painter. The target is so this gun can fit in games like "the order 1886", "Assassin's Creed" and "Far Cry" etc. Please point out any thing you think…
Hi I am completely new to this forum and Im just starting out making models with maya having mapped for over 4 years with ut up to ut2004.Im using the paint skin weight tool in maya following the tut on the dvd edition done buy buzz.I spent ages getting my character to deform correctly then hit delete history oh look it…
* Realized my single reflection capture wasn't enough. I was having incorrect shading and reflections before, now that's fixed. * Re-scuplted my normal map and made a new texture using a standard PBR maps rather than using any triplanar. * Had to adjust UVs for new normal map as it had a much more narrow bevel. Went ahead…
The of texturing on these is so nice ! I'd love to see more games do that, perhaps it will finally become more widespread now that Arcane got popular. This reminds me that I still need to try that one NFS game with celshaded characters. About grouping and all : Outside of tech specifics is still think that even when using…