Thanks a lot for the suggestions :) The mushroom is meant to be a character that the protagonists are talking to, for directions and such, although I guess it's quite confusing at the moment. Anyway, much appreciated.
I tried scaling it from max but didn't do anything. The unify though helped somewhat, it scaled up the model and from 900k I dynamesh it to 2 mill. Thank you for the response !
Thanks ^^ It was a pain to texture everything but at least was worth it. I don't usually like the stuff I do but this one I actually think it's looking good xD Yesterday I created a new enemy, a kind of evil blob/slime (think it makes sense with the corruption idea). He doesn't have any fancy texture, just threw on him a…
Hello Eric, thank you for your reply! As "last image", are you talking about last image of post #1 or the image of post #4? About the last image of post #1: In order to try different approaches and try to fix my problem, I tried to increase the polys of my original low mesh in two ways: 1) I manually added some edges in…
I'm afraid not but this is actually very easy to implement. I will definetly add it to my "todo"-list. Thanks! More sophisticated texel density tools will definetly be available in the future. Picking the average TD from a couple faces - that's a really cool idea. That will go to my "todo"-list as well, thanks! 1) Yes this…
Hi guys, thanks for the feedbacks! Torch: As I work at Allegorithmic (and do some product design on SD too), my opinion is necessary biased. But I will try to answer your question in an objective way : ) Substance Designer is "natively" dedicated to texturing so once you know how to use it, it's really quicker than doing…