Hi Polycount, I'm trying to blend between the seams of both the UV islands A and B but I'm not having any luck. When I paint on the seam it only seems to paint one island at a time rather than blur them both. I was wondering if it had anything to do with the default settings or if there is another tool that I could use to…
Sculpt I recently finished as a study. Wanted to push the tertiary detailing and properly study the variety of pores/wrinkles that are there when you really look closely. :) I opted for a stark B&W render to give prominence to these micro-details. C&C very welcome. I've been fiddling for hours with the values/tonal range…
Oh goodness. I heard about this contest and got stupid excited. I've a few ideas floating around in my head, mainly for Elise. But I might change it up if it just isn't going how I like. WIPS and the like to follow. The first being a 20 minute rough block of B/W thumbnail.
Very ashamed that it won't be A) backwards compatible B) won't accept pre owned games Seriously? What happened to the old days ..where you would put the bloody disc in and play the damn game? Now we have to deal with stuff like "install the game", "update your system", "connect to the network" Ugh :p
A. I'd like to see a lot more focus on textures and characters rendered in real time in a game engine, I think you'll have a hard time finding a job in the game industry without those 2 things. B. A domain name plus hosting can cost as little as $30 a year, I use holeinthewallhosting.com personally.
Ah well, no more time for changes now. I'm in san fransisco prepping up B) still though, any input on the idea of a 2d section, should I add some of the still life type or wait until its more video gamey? This'd be something worth considering when I get back in a week.
Found out I can play with screen settings, so I made my entire screen black and white and did a quick photostudy sketch! (randomly picking colours from my b&w colour wheel) this is the result :D lots of fun to get the big "reveal" at the end. Another one with the same idea!
Depth of field is a post process effect, not a camera effect - you can modify it, on the fly if needs be. The black squares are one of two things: a) Rendering artefacts caused by UDK's Dx11 renderer being sketchy as fuck. Use Dx9 unless you need Dx11. b) A particle system with sprites of that size and it cannot find the…
The GA website lists a new competition called the "Planetary Challenge", which I'd speculate is A. Environment art related and B. likely to be next on the agenda. Judging by how close together Moviefest, UC and Comicon were, it looks like Fred is trying to keep these big comps going in pretty rapid succession with a month…
I avoid using execute if possible, just on principle. There are very few cases where it is strictly necessary. This is how I would do what you are trying:b = for obj in (selection as array) where (matchpattern obj.name pattern:"sphere*") collect obj this collects the stuff in the loop which matches the criteria after the…