hi daruma... i see two problems here... first is that mudbox isnt smoothing the uvs by default and the second is that you need more edges to hold the uvs in place... your car looks more like an lowpoly game char than a smoothable one... you shoudl insert more edges to define some harder edges...…
Hey Burpee! I'd say you're off to a great start for a first female sculpt. I find that when I fix minor problems on my models' faces, it encourages me to finish the overall model since I know it'll end up looking good. Some things that I noticed in the face: 1.The tip of her nose is a little skinny, and naturally the…
So...is he talking about the main storage space of the phone? As in treating it like a page file system? The iPhone4 has 512mb of Ram if I'm not mistaken, so that's all I could imagine he's saying. I really hope not; I mean for one, you'd only have the 16gb if you had the 16gb phone. So 8gb 3gs users instantly have half…
The vehicle? That would count as a separate scene object. So, if could use 256 triangles and a 512x512 texture. Nice start though, good to see another scene :)
I imagine you aren't directly working with a Wii engine you just want to know some rough figures. In my experience with working on Wii titles main characters tend to have textures no larger then 512x512. Of course this was very dependent on the engine I was working with. Some of the time we would end up reducing the…
Holy inefficient textures, Batman. You should really work more modular. Spend a couple of triangles so you can instance textures (mostly on the floor) because triangles are generally cheaper than larger textures. The blue border is tiled, texture it with a single 512² tile. The floor is tiled, texture it with a single 512²…
Bit of an update: My attempt to save texture space by using a colour change material was too ugly so now each chip has it's own 512X512 texture. Also made a sign for the shop. I decided I wanted to show the building in a cross-section of an environment. I'm going to make the desert look like it was hit by an earthquake…
I like the way these are heading and with a little work i can see them turning out well. I Would check your scale of the door in the first building. It seems tall in comaprison to the sign and the height of the windows. The tiling textures have already been mentioned but its also very noticeable on your 2nd building. Do…
Thanks guys! I put in a little more time on his head tonight. Should be able to finish his head tomorrow and move on to the torso. Im thinking about holding off on the hair for a bit as there might be more alpha areas on the body that I will need to allocate to the hair texture map (trying to limit the 32 bit texture map…
Personally I got a chuckle out of this clip: http://mediax.muchosucko.com/movies/512_video_tOlsen_Twins_Bukkake.mov (them getting gooed at some Nickolodeon show with the "I like Bukakke" song) But really now, if you look hard enough, you COULD see Bukakke in quite a few things...like those damn dirty "Got Milk"…