Modelled the tube, and I know the concepts abit rough, will need to skillup on the dexterity of my fingers and intelligence of my brain to concept better :P Heres the HP of what I'd like to call a eco-tube. EDIT: Above is the same picture, the one on the left is uploaded with dropbox and previewed on the forum in browser,…
just work on a 1:1 ratio and revert back once done. Deep down at its core at least 3dsmax still assumes that the base of every UV is a square or cube (UVW), it doesn't really translate to non 1:1 ratios and thats why most tools just fail with it. Then again a non square map usually is not really that GPU or render…
Are you using Maya? This has happened to me several times when I've edited a FBX-file rather than the original maya file. To avoid this I always make the desired changes in the maya file and then re-export the fbx-file. If you want to fix the fbx-file you can go to Normals->Unlock normals and then redo the smoothing and…
make sure you are working on the same UV channel as you checker map has been assigned to. When you switch in 3dsMax to a different UV channel (default is #1) it asks you to reset what you have right now, and you need to say yes otherwise you can't edit or work in that channel. Its very confusing and stupid but thats how…
I'm almost to the point now where i'm ready to just throw photoshop away, and there are some tools in development which will finally let me do that. so i can't fucking wait. next up is 3dsmax, i'm switching to either blender or modo soon and i doubt i'll look back. tired of paying too much money to companies who do fuck…
System specs? Scene specs? Lots of separate objects with low poly counts or one giant object with a lot of polys? Crazy complex materials? Are you using Slate or the regular material editor? Do you have a lot of materials sitting around in the material editor(s)? Is the texture resolution in the viewport cranked up pretty…
3000 is not that much :-) I need a CS6 (PS/AI) license :-|, haven't got one anymore. But I can't get a new one either so I need to find someone to buy it from I guess. I don't really like the subscription model. It's ok if you have at least something to fall back on. I am glad I still have a up-to-date perpetual for 3dsmax…
Hi there, just tested the macroscript on 3dstudio 2016 and vray ADvanced 3.6- I cant get the export function to work,exporting from the Megascans Bridge directly to 3D Studio, nothing happens. i followed the suggested steps from the Megascans Bridge - 3DSMax Integration (copy the script to the Scripts/Startup…
Awesome :o I learn a lot with your tutorial, but I tried to use vertex alpha painted in 3dsmax to make shading before exporting to UDK but when I'm in UDK I don't see the effects of my vertex color. Can you show a screen on how you use it ? I think you use a vertex color node but well I can't figure out how to connect it.
Hopefully you made that out of splines and remembered to check on auto generate UV's before poly modeling. If not I agree it could be a good candidate for pelt or spline mapping. If you're using 3dsmax you can try peel in renderhjs textools script. You could also auto unwrap it and stitch edges together and relax as you go…