Usually playing a game or just seeing something really interesting in life gets me thinking about an idea. Then I usually head to google images and flickr and start to compile references and doodles some ideas for scene composition on paper. Using other people's concepts are a tricky thing. It can sometimes be read as fan…
at first i really liked it...but when i started really looking at it is really hard to see how awesome this scene appears to be due to how dark and the heavy use of DOF in most of the images....i feel like your best render is the last one Try lighting up the scene a bit and play with your DOF settings i would pull it back…
Entry Sarah Connor: Terminator 2: Judgement Day! Ingame: Wireframe / Triangle counts: Character Maps: Diffuse: Spec: Alpha: UV Layout: Scene/Environment Maps: Diffuse: Alpha: UV Layout: Weapon Maps: Diffuse: Spec: UV Layout: Notes: The in game scene is from the actual movie when arnorld first appears between the two…
what is up with those trees? What is the target spec for this scene? It looks to be significantly lower detail than the original scene you're trying to re-create/re-design. Your scale seems pretty off, unless there is some camera trick at work here - the doors in the back seem way too short compared to the bench on the…
Here’s a Rainbow Six Siege inspired scene that I started working on, currently a block out. The concept of Siege has been grabbing my attention more, and I thought it’d be fun to make a scene based off of it. The Z6 Baton has been put on the side for now. So, it’s based off of a image I found online, that’s a design of a…
Hey @9Solid I agree with your statement of taking out the Volvo. It doesn't really fit in with the rest of your portfolio. If you want to do more things like that you could make a sub menu and put them in there. Also the Volvo feels unfinished. Some of it is bland. And there is a lot of grain in the renderings. The front…
I really like this scene. It's also one of those times I can quickly spot and articulate bugs. Circles and numbered the areas in this pic: http://imageshack.us/photo/my-images/834/pcrit01.jpg/ 1) Noticeable gradient lighting seam. Should be easy fix in texture. 2) "Whispy", curved shapes, not planar. The tree on the left…
if "THIS" is how the uvs looked like before you mapped it properly than it might be that old maya uv history bug. to fix open the corrupted scene select all uvs scale em all a bit (might also work with translating or rotating) than press the undo key and they jump into the positions where they were when you saved the file.…
The scenes mostly feel unfinished, there's a narrative idea, but not followed through to a fully realized scene. Like the boat in the middle of a stream. If it isn't docked, where are the people? Did they go for a swim? Did they catch any fish? Is there a net or bucket for the caught fish or was it more social fishing? The…
Hi, Forgive me if this is a noob question, but I AM a noob to Max materials, and wasn't able to google this. Also I hope this is the right site to ask at. (It's ultimately for a game, but it's a technique more for concept/pitch art...) I am rendering elements of a scene that I intend to bring into Photoshop. I would then…