Wow this game continues to impress. I have been avoiding the main quest as much as possible. Exploring, helping others, killing things, blowing shit up, looking for stuff and just recovered the G.E.C.K. Found my 20th bobble head as well. My guy is so crazy strong. Terrible shotgun at point blank for the win! AND NOW!!!…
It is hard to think modular, if you have ever had to make tiling textures or worked on old 8bit games, than I think it might come a bit more naturally for those people. I've been doing it for a while with mostly organic tunnels and organic outdoor enviroments. Its nice to work this way in max and use XRefs. You can then…
The project you are thinking of was in this thread here: http://boards.polycount.net/showthread.php?t=42859 SHEPEIRO was working on the art, and I believe it stopped because the coder never had time to get any further, such a shame :( . There is tons of great homebrew stuff out there though, just depends on what you want.…
Welcome to Polycount RIO You have a good start going there but there's some tweaking to do I think Here are some things that I noticed... Her neck seems a little bit thick and the skin on it makes it look masculine. Her nose seems a bity long and the top of the nose bridge too wide. Her jaw looks a little bit too wide.…
Wow, thanks alot for the warm welcome We are given a budget of 10k max per character, We've found that 10k with good stripping is better then 7k with triangulated faces during rendering time (Xbox360 is amazing with polygons), additionally we are using a lego system for the crowd so thats why you might see some part swap…
tried superPNG -- I am pretty convinced it is my video card. I have a GForce 7950 GX2, and it has never quite worked right. It's the dual 512 card ... every driver set I have ever used is wonky. Thanks for the tip tho! I love this format
New topic on advice. I'm ready to start unwrapping the model but don't even know where to start (not how to do it just what pieces to do first and whatnot) cholden suggested a 1024 map and scale it down to a 512 once done but I just don't know what kind of approach to use on unwrapping this. Should I be stacking a lot of…