Hi all, I recently discover Maya's Stingray PBS material base has this strange property: opacity somehow affects emission? A quick demo (orange is wired to emissive channel, we are only changing the opacity channel here): Sure, I can overwrite the opacity for my emissive. But I wonder if this composition makes sense in…
Hail, Decided to give PBR a shot, as well as actually post some work on here for once. reference that was used. As always i'd love some crits and advice.
I’ve been doing game art for a while now, but it occurred to me, other than texturing in Substance Painter and Designer and making sure my blacks don’t go below 30 RGB and my whites don’t go above 240 RGB, I’m not sure what else I need to be doing to make sure I’m staying within PBR specs. For things like foliage, I’ll…
Hello guys, I'd like to know what is the difference between a PBR material, and a photorealistic material? is their any difference between them or I can use PBR materials to produce photorealisitc images like an architecture project??
Hello mates ! Just finished updating my Alice with PBR in CryEngine. Here goes: And as always a little video for fun. :D [ame=" http://www.youtube.com/watch?v=c4XlmhDZn28"]Alice ( Monster Girl Quest) PBR Update - YouTube[/ame]
I'm getting back into making assets and I was wondering if anyone knew of some any start to finish PBR texturing tutorials? What I'm looking for is something that recreates the workflow I'm used to, which is something like Cgtextures for source -> bitmap2material -> whatever maps, but a Photoshop tutorial would work too.…
I'm trying out the PBR workflow but I'm having trouble adopting it. More precisely, what maps do I select from Quixel's Suite and what inputs do they correspond to in Toolbag 2?
So in an effort to try learn some proper pbr stuff, im making this head. any crits are welcome, especially pbr and material related, but also overall forms and design. thanks!
Hey! I just recently finished my first PBR (or what I understand to be pbr) model! https://www.artstation.com/artwork/W2zVmv Tell me what you think! I'm still a newbie when it comes to all things 3D but I'm learning fairly fast.
Just got done throwing some textures on this piece. I have been familiarizing myself with the PBR workflow so here is another crack at it. Any C&Cs are much appreciated! =D and some ref!