Just go in and manually rotate the first few frames required to syn them (I don't think you even need to do a full 360, just enough to establish the linear function curve for the rotation). Once you have that, just have it repeat and cycle and it should mesh perfectly.
i found that using the render shadow and displacement function in the latest crazybump is quite useful to get cheap but decent ambient occlusion. just play around with the sliders - it really depends on the normalmap. you'll probably have to clean it up here and there but i think its better then using the blue channel
actually the squidbox is pretty nice... they combine it into 1 cable that goes into the tablet... before on 1st gens when I had a chance to use them, there'd be like 3 cables that came out the back of it... the 18" model was sweet with it's rotation function, but it wasn't as mobile looking cause of all the cables.
Nice, my only crit is I think you cropped too much for your thumbnails. Make it painfully obvious what they lead to. You know because you made the large version and the thumb, but the viewer visiting the first time has no clue. They are navigational aids, allow them to function as such.
i really dont like it when people buy things because they are smaller but less functional. i have a 30 gigabyte zen and its quite large, and people are always "thats fucking huge" and then resume on with their tiny little 4 gigabyte ipod that wouldnt fit half of my music.
Very nice lighting and texture work (as usual), but I think the lack of detail is really bringing the quality down - some pieces just look like giant solid lumps of metal with no design or function... the handle looks like it could use some textured grip or non-metal surface.
http://kotaku.com/5973641/nvidia-out-of-nowhere-announces-a-new-gaming-handheld I dunno... this feels like a mis-step. Screens a bit small looking too. Unless it's a hundred dollars or so I can't see this taking off. Unless of course, considering it's a touch screen, they start including 'Wii U-esque' functionality into PC…
Hey guys, I've been using dpAutoRig (http://nilouco.blogspot.com/2011/10/dpautorigsystem-v-20.html) for a personal project. It works great except that I recently discovered a need to scale up the character and unfortunately this system does not support that. I know it's a long shot, but has anyone had any success adding…
I'm getting into low poly stuff and I want to know if there's a way to paint directly onto the model in maya. Since it's low poly and I'm only using single colors then the UV Unwrapping process is really time consuming and pointless if I could just paint onto the model. I know blender has this function so does Maya as well?
I finally have my router communication settled. I have The Nutsac-erator Classic fully functional.....with map rotation and password. Ain't that some shit? If yous guys wanna frag sometime let me know. Eve's or weekends. Let's get a match together and see how she runs. IP: 69.142.41.219 Password: polycount