Yea, we are definitely at the dawn of the next greatest art form, though it's not come to full fruition yet. I definitely agree with ya though Ninjas. It's very frustrating talking to people who dislike video games merely because of stereotypes and/or the media. Oh well, it'll change, it'll just require a generation or…
[edit : double frogpost here ] Haaa sorry Gok I thought it was already more widespread, I was picturing people studying like mad http://wip.global-illusions.com/d3tut/quick%20Tutorial%20-%20Doom3_PPM.htm I might speak with Vahl about a little something to add ; basically, there is a way to avoid the LWO step by using ASE…
Thanks for the comments guys. Sorry I didn't include close-ups - I just uploaded what I had lying around from my project and that didn't need the close-ups because I included it in Unreal 3 and Crysis. I've quickly grabbed some other shots to show the gundeck in more detail. Biggest problem I had was that the textures were…
Firstly I wanna say its awesome! Fantastic job! I'm testing it in Max 2009 x64 and had some great early results. Only problem so far is editing the objects UV's but I might be doing it wrong. - I create a box (box01) and run the script, check the new and poly buttons and click my box01. - Headus opens and I unwrap the…
[ QUOTE ] It's just a (predictable) attempt to make 'Grand Theft Sonic.' Frank the Avenger [/ QUOTE ] sonic adventure on the dreamcast was there, but you couldn't steal cars. I'm downloading the video now. I guess it's a good idea to make this type of game, sega never often fail to please. Even if most of their staff have…
Hmmm, sure that would make sense (and I have heard about the use of such a bone in the knee already), but in this case there are not two points of rotation in the knee as the dotted lines only represent a parent-child relation. Thus you only have one point of rotation (at the base of the knee bone) as it would be the case…
The Gimp has improved considerably over the past few years. It's current iteration is quite capable for the purposes of working on game textures. (skins) If you don't have the budget to get a copy of Photoshop CS3, the Gimp is your best choice. Naturally, Photoshop is the default choice, and the most feature-rich. But some…
So you still have to use a mouse to work with the models geometry? Like is the workflow working with the mouse to edit geometry with your right (depending on which handed you are), having the space moving around while you do this with your left, and then quickly popping back to the keyboard when you need to select another…
If you're planning to texture in substance, maybe weld generator might be an option? EDIT: Though not a user, nevertheless imo outputs fairly reasonable results.
Hello there, I am getting strange results after baking a normal map. There are lots of sqares / artifacts. I have read a lot of threads about this issue being caused by 8 bit textures, but I have baked 16 bit one, so it seems that it is caused by something else. I have tried already: - 16 bit TIFF texture in Blender - 16…