Hello there,
I am getting strange results after baking a normal map. There are lots of sqares / artifacts. I have read a lot of threads about this issue being caused by 8 bit textures, but I have baked 16 bit one, so it seems that it is caused by something else.
I have tried already:
- 16 bit TIFF texture in Blender
- 16 bit PNG texture in Blender
- TGA normal map in xNormal
Always the same result. High poly mesh is smoothed. What could be the problem?
EDIT 1:Looks like everything is fine now - I have baked a 16 bit TIFF texture in xNormal. In Blender, when baking 16 bit TIFF texture there is still the same problem, but xNormal is doing it better anyway.
EDIT 2:Turned out that Marmoset can't view TIFF correctly, but after saving TIFF as PSD eveything is fine.
Fixed:
![](https://us.v-cdn.net/5021068/uploads/editor/0i/tbsa6d896jaw.png)
Before:
![](https://us.v-cdn.net/5021068/uploads/editor/bk/ksd03gm17fik.png)
![](https://us.v-cdn.net/5021068/uploads/editor/ur/o30i4i40v345.png)
Normal map:
![](https://us.v-cdn.net/5021068/uploads/editor/7l/hfx5u7k9ex0w.png)
Normal map with levels tweaked:
![](https://us.v-cdn.net/5021068/uploads/editor/41/oqlm8phnybn9.png)