Hey guys, I would wanna ask u for as most critics as possible, coz I am trying to achieve some rly decent realistic hands look and I am pretty unexxperiencxed with sculpting, here is my actual progress, for now only basic shapes:
Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
wow what an awesome response from you polycounters! I like andy-bell.co.uk...but the .com is taken and it has a hyphen in it (im trying not to sound picky lol). And using my nickname would be unprofessional wouldn't it?
hi friends, I have a good idea but I do not have 3d modeling skills? I would be very glad if someone could help me translate my art into reality :) This windrunner bow
love his collar (well all the little hard edge details he's got on). Gonna hafta try that sometime coz it looks awsome ^_^ hope you get time for more speed sculpts man
I totally agree, it's kind of a cop out. We can't do a good enough guide character with our budget, time, and resources, so we are going to do a talking floating ball. It's becoming a cliche.
Hi Bow, First shot looks really nice. But I cant really see much on the rest of them. Are you working in a very dark room? :) EDIT: The sun is shining here, so could also be that.
Also I must mention that since I am working from some concept art; the connections of the petals and the cogs are a bit hazy...so I worked from what I saw and guessed at the rest!
I haven't played the vs multiplayer, but I've made my way through the SP campaign two times now. One of those playthroughs in Coop. It's a nice mix of Diablo and CoH. Can't wait for the expansion!
The panthers problem was raised on the Q&A. Ive non my work just on psd so i dont know how other with maya etc solved that problem. Nice to see the skins comming on well now.