Get some Gunnar or other brand glasses. Problem solved. They work so well and make the eyes feel so good I ended buying around 4 pairs. In short I vouch for their effectiveness at reducing/reflecting the harmful effects of staring into LCD screens hours on end.
to me it looks like the normals are inverted Just go into VIEW -> INVERT Y on the normal map options in Marmoset Let me know if it worked If this solved your problem, in order to bake inverted normals, just check Tangent UP instead of DOWN at max baking properties window
So i have a little progress, i rebuild the complete mace and the geometry is now clean and structured like it should be. The only problem i have is the stretching again -.- I tried your method snowfly but it didn't solve it. The promised progress, the enhanced UV Layout and the "new" mace.
Don't necro an ancient thread from 8 years ago please. Unless you are directly addressing the original subject, which was about how to solve a problem in a particular version of 3ds Max. Posting a 3d coat tutorial does not help any of the people who responded in that thread.
william21984, your video doesn't show the problems that Xformer solves. Not everything is on the grid, especially when you inherit other peoples' assets. Xformer aligns the local transform too, which you can certainly do using default tools, it just takes a lot more time.
Looks great! As for your lighting/rendering problem...maybe stop trying to solve both problems with one render? Light the scene to show off the mood you want and to display the scene as a whole. Then show off the pieces, lit for detail, in individual beauty renders...Best of both worlds!
1: I was meant to return... I just... I kept thinking I'll find around the next corner... 2: What? 1: A real mystery. I saw remarkable things but the only mystery I never solved was... why my heart couldn't let go of you.
Hey. For your materials, what filetype are you using? I noticed that sometimes my textures in Unreal don't match when I have them set to 16/32 bit/ channel png's in photoshop. Setting it to 8bit (image>Mode) or using .tga usually solves this for me.
Hi dimwalker, I had the same problem like your and i solved it. You didn't mention about the language of your Photoshop. I had to change Photoshop language to english. Everything works fine after that. Good luck. Quixel Team should mention about it on wiki.
i have sent you the maps, i kind solve the problem by unchecking metalness box, the texture isnt blurred anymore, but then im having another problem , how could i output pbr workflow now(sorry if it is a noob question)? i would like export to unreal.