My assets I worked on for our student project: Platform Assembled Game Context Boardwalk Assembled Variations Close Up Railings Game Context 1 Game Context 2 Crate Individual Pieces Assembled Variations Game Context Lobster Cage Individual Elements 2) Assembled Variations 3) Game Context Boardwalk Building Unique Elements…
The issue raised by the Tom's Hardware article is interesting, that modding might be made illegal, given the opportunity allowed to create pornographic content that could be added in. But this is preposterous. Following on with the Marvel vs City of Heroes lawsuit analogy, that would be like banning crayons because they…
http://savage2.s2games.com/main.php The FCP2 for Savage2 is out (if TF2 updates deserve their own thread, so does this). New maps, two new units, persistant items and overall feels now like the game it should have been at the release (I think). Definitly give it another try if you tried it in the beginning. Oh and yeah it…
Yeah I guess installing it on USB storage is worth a shot. I've read it's not USB friendly though, unlike UT2K3/4 which ran fine off a USB drive, and could be stripped of the content with no problem. 9GB is pretty huge on my measly 30GB partition. :(
You can customize the Content Browser: https://dev.epicgames.com/documentation/en-us/unreal-engine/content-browser-in-unreal-engine https://gamedevexp.com/unreal-engine-content-browser/
This is my entry for the contest, and a semi-WIP thread. I have already made much progress on the skin, but do not feel that it is quite done yet. The big question I have and am welcoming user input in is whether or not I should add a main sprite sorta design (think m4a1-s golden coil or AK Jaguar) or keep it as it is and…
Hello dear viewer! So I saw the Riot Games Art Contest and I got inspired to do my own character. And this character has nothing to do with League of Legends or the contest, I just felt like modelling my own thing. I'm 17 years old and I'm pretty new to working with these things, please keep that in mind while viewing! :)…
Hi guys, I would like to use a metallic roughness surface model in shaderfx to display PBR assets with viewport 2.0. I have try to import the stingray model in shaderfx context but it give me an error. For an obscur reason AD has split shaderfx in 2 sperated context. - shaderfx context which has groups / procedurals etc…
I love this idea! I remember awhile back talks of new contests were brewing and someone brought up the idea of having a Polycount Tower contest, essentially modeling a modular room piece and all the pieces would be stacked, can't remember any more details or how much steam it gained but I thought it was a cool idea. And…
Hi everyone! I just wanted to give this a little bump now that the contest has officially kicked off today. Some useful links: - The official blog post for the contest with all the details - Cartrdge itself, where you can check out the site and sign up - Request form to the Slack channel we created. This'll be a place to…