At work some of of guys will make a mesh in max, export it as a Wavefront obj... then take that obj into Zbrush, then export the 300,000 poly object back as an obj for importing into max. Then in 3dsmax we want to import that obj. Problem is... Max can take 40 mins -> 2 hrs. to finally load in the high res mesh. MAx seams…
I am not surprised at all, considering how much Activision makes. And when you look at his base Salary, it's less than a million. It's just that when they do well they can make up arbitrary bonus amounts to make themselves richer. We also don't know how much he does give back. Or how much has has given in the past. I'm not…
Hey I see that no one has posted in a bit and you may not have the texture problem any more, but I have a free unwrap tool that I have and the wire frame dump is always right on and easy to save out. It also comes with lots of extra tools that make unwraping fun!!! any way, you should still always make the selection around…
Thanks for that! Sorry for the double post, and the late reply. Forgot to check back in for a little while. I unfortunately don't have any work saved. I never got anything I was satisfied with, and just kept restarting and playing around more with the brushes and filters but could never quite get it right. Not too long…
WIP - Bakes are completed and here is the first lighting pass inside of Unreal. PS : Couldn't post much was busy, recently had a job change. Feel free to drop me some critiques, perhaps on some lighting mainly.
I don't do a lot of modeling, but decided to try to make a new base mesh. I tried to keep it pretty low poly. Here's the results: Let me know how I did.
Hmm...shield you say...that sounds like a cool idea. My plan was to take it one step forward and make them into weapons but the shield idea grabs me more. I'm going to go back and revisit the design element and see what I can come up with. Thank you very much for you input, however what did you mean by the chest and face…
Hi everyone, I’m currently working on a new project to refresh my portfolio and experiment with some new workflows in ZBrush. I am modeling this vintage hand drill in 3ds Max, using a variety of reference images to create a unique design. My plan is to bring the base into ZBrush to generate the high-poly version, so I’m…
michael:I'll give it a try Steppenwolf: I will take a look at the marmoset file to make sure Saig: thanks for the tip Chrisradsby:thanks! Stromberg: Yeah me and him are still working on it but I had to take a break because I currently have an art test im working on some more updates should be up in a week or two. as far as…
Sorry about asking such a vauge question. I'm having trouble with the Render to Texture stuff. I don't know if its my ignorance on the subject or if I'm doing something wrong, but it's not coming out right. I'm mostly interested in the LightMap so I can import the mesh into UnrealEd (Realtime2/UT2k3...hopefully 2k4 soon…