At work some of of guys will make a mesh in max, export it as a Wavefront obj... then take that obj into Zbrush, then export the 300,000 poly object back as an obj for importing into max.
Then in 3dsmax we want to import that obj.
Problem is... Max can take 40 mins -> 2 hrs. to finally load in the high res mesh. MAx seams to be hung up, but its actually constipated from the import.
Once the 300,000 poly object is loaded everything is fine again.(an hour later.. pshhht)
Can anyone help explain this and does anyone have a solution that fits this pipline?
thanks..
Replies
really strange, at me 1mln mesh imports under 30 secs
2gb of ram.
Sure as hell didnt take 2hrs.