Alright long time no update, I decided to stop polluting WAYWO and want to motivate myself by posting updates here. Final gun as posted earlier : Start on the gear texturing and shader tests: Top image is a classic normalmapped preview, below is the same shader except it has a fresnel added and botom uses the same shader…
I recently updated to the newest Catalyst Drivers, although I normally use the Omegadriver flavor for better game performance. Once the newest drivers were installed, it fixed the rendering issues I was having with Mudbox, but both Mudbox and XSI were updating incredibly slow. There was a delay to my cursor, and selections…
Just a quick update for all you lurkers out there. I updated the ModDB profile this afternoon regarding a new member and some rough concept sketches done by yours truly. Nothing spectacular but something to show that the project is still in the works. Heres what was posted if you don't care to check out the ModDB page..…
hey thanks for the crits guys! I'll implement them before i start on the medium poly model. Get some more detail in there before taking it to Z brush. Also i appreciate the encouragement for the idea on texturing. I've seen people try to emulate the hand drawn look through filters and whatnot *ahemstreetfighter4ahem*. But…
hey thanks pliang was thinking same thing about sign and danr you right will look at little things. But you say look at models before textures, but u only commented on textures, what model wise should I fix should have update by end of night edit: small update fixing a few things like: -Road width -Sign texture is much…
Newest update: Slowly starting to create the high poly mesh in 3DsMax. Still have a long way to... ... Hi guys, I'm working on a model of a girl I saw in starbucks who really caught my eye. I don't know why but to me, she really stood out in the crowd. Unfortunately, I was so hurried to begin 3D modeling that I didn't make…
I've been lurking in the forums for a long time...pretty much since the site first launched. Well, I figured it was time to start posting again and get some critical eyes reviewing my work to help me grow and build up my non-work related portfolio! For the time being, I have decided to stop working on Marvel characters in…
April 2016 - Heavy Update Hi guys! Massive update My name is Ghislain Girardot, I'm 25, I'm a self-taught artist and I live in France. I worked as a freelancer for the last seven years for the indie video-game industry and also for several months in Paris in 2015 in a small & cool CG studio. I'm experienced with : -…
Edit: Since Polycount updated, I have to update my first post too, so it shows my newest work and not the old ones in the previews!! ============================================== Edit as of November 5th, 2015: The original OP is now dated (duh) but to clear up some confusion, I didn't mean to say I invented realistic…
Hey Everyone, Here is an update on the Creature Box fan art piece. Baked out my maps and have things going in Marmoset, but still a lot to do map wise. My roughness needs more work and I am still not satisfied with the materials that I have in place. They are slowly getting there though. So far I am using only, Albedo,…