Statistics for the player Metrics for the devs. Depends what you need it for. If you`re lookin into how to do something, then checking out how to find metrics would be more useful i think.
No, its was not just quality assurance, it was artists etc aswell, bunch of friends of mine were affected. I think the contractors were already gone before this. Being an indie dev is not very forgiving.
An update on water, rain and smoke effects/materials that will be dotted around in the scene :dizzy: Just click the links to check dem bois out https://i.gyazo.com/4d48f7fb6479bf9cbcee3cdb2330e880.mp4 https://i.gyazo.com/2b914a42be82172b13e5776e523b6e8e.mp4
...What. Okay no I am kind of wishing they would fucking hire Del Toro to direct some shit, especially fucking makeup. Book/TV spoilers below. Also yay hugs!
normal map reads fine for me, those things don't get too beat up so anything more would be overkill, but def need some more loops on that it's very jagged
Thanks Brygelsmack!! Yeah i realized that when i had done the website that i did not have anything textured, i will def work really hard getting them all textured.
I almost forgot to mention we will be raffling off Free Shirt at Game Dev Drink up tomorrow night at vickery park in Plano. Details here. https://www.facebook.com/events/286610338606345/
How does the actualy industry respond to each program ? is MODO popular at game dev's studios ? If someone comes in with great modo experience does a company usually have max / modo or something ?
So I think can call this one finished, def learned alot while working on this, also decided to give a PBR painter a shot to see what this PBR rave is all about.