Vig has a good point, not to mention that when windows Vista and DirectX 10 come out there will be a wave of new DX10 compliant kit comming out. Now is probably the worst possible time to spend money on an upgrade, especialy graphics. However, the system you outlined would be a good purchase if you were to keep your…
Hi Everyone, Cool new texture images are ready on these pages on my site: TXR - ABSTRACT https://soundimage.org/txr-abstract/ TXR - ROCK/STONE - Fantasy https://soundimage.org/txr-rock-stone-fantasy/ BIG NEWS!!! LOOPING OGG GAME MUSIC TRACKS ARE HERE...YAY!!! All of the looping music tracks that I've created for the game…
1-high and low poly should have the same siluet. objects view distance also matters. you want to avoid baking artifacts from objects thats closer to the camera. 2-biggest thing i learned was that there are multiple uv maps for a reason. you can uv map the same object for many different reasons. like adding extra details or…
Okay, so I have this problem with my skin envelopes where they seem to be locked in a position where I was moving the rig around to test the quality of the skin. I'm using CAT (Because I'm not too fond of rigging just yet) and I've toggled all of the animation layers on and off and I've reset it in and out of animation…
If you could change or fix something with Max what would it be? Personally I would like to see: - The viewport not come to a stand still if I have the curve editor open. - UV editor become a mode you can enter at any time instead of a modifier dependent on the stack and its history. - HumanIK integration. - The layer…
I was working on this project and as soon as i finished modeling, immediately imported it to Substance Painter [Latest Release]. There was no problem in painting mode but as went to see how does it look in Iray rendering mode i saw blank artifacts which was coming after i applied some smart materials also, then i searched…
So i got normal sampling working with the gerstner waves function. also here's the full code saved into a text file if anyone wants! In order to use the gerstner wave code just copy and paste the contents of the text file into your unreal material editor and use it as a function or any other graph
undo "Description of whats being done" on(--your code here) everything with parenthesis will be stored in 1 undo event. if this crashes then post code. Or as Perna says 'maxscript help'->'index'->'undo' Perna: do you think you could get your post added as a button to the quick reply dialog? :D
Ah sorry I'm an idiot. I meant to say I already tried the code in the userSetup, not the maya.env. Unfortunately it does not work. I think it gets parsed before the getPanel -vis code has a chance to execute properly. Oh well, I can just put this to a hotkey in the meantime as workaround if this is not possible.
I will be using Unity3D.. And doing the coding my self (not there yet....... But one step at a time ;) ) I guess I will have to play around with it... One thing I was thinking is to just remove the briefcase completely, then attach it to the character in game with code. But I don't think it will give me the results I am…