Okay, so I have this problem with my skin envelopes where they seem to be locked in a position where I was moving the rig around to test the quality of the skin. I'm using CAT (Because I'm not too fond of rigging just yet) and I've toggled all of the animation layers on and off and I've reset it in and out of animation mode, but it doesn't fix the problem. This is probably a stupidly easy solution but I am a giant noob :P
So here you can see where the envelope bones are right now in default setup mode:
![attachment.php?attachmentid=4560&d=1336577373](http://www.polycount.com/forum/attachment.php?attachmentid=4560&d=1336577373)
And here is where the bones are.
![attachment.php?attachmentid=4561&d=1336577373](http://www.polycount.com/forum/attachment.php?attachmentid=4561&d=1336577373)
Software is 3DS max 2012, Service pack 3. Links are coming up bad because as it happens I am also a giant polycount Noob :P Should be able to see them in the thumbnails though.
Thanks
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies
I think you can just remove them from the skin modifier as they don't drive deformation anyway.
[edit]
I think you were talking about the arm bones too...
Make sure the reference pose in the Advanced Parameters rollout is set to frame 0. And sometimes you need to move the time slider back and forth to update the envelop positions.
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