So I've watched plenty of tutorials, and even visit the LOWPOLY stickied thread almost every day but I'm still stuck in the PS1 era of extreme blockiness. What's the secret to making meshes full of dense triangles to achieve a more realistic or respectable look? I so far follow the standard procedure to modeling. I…
Substance does work on Linux, at least the old Allegorithmic versions had dedicated Linux installers. If you still have a key you can get them from here: https://www.substance3d.com/legacy-builds/ Supposedly the steam versions still support Linux, I'm not sure if that is through the proton emulation layer or if it's…
I was wondering if an engine could support tiling textures for buildings? Say you have a 60 story building using the same texture, could you repeat those in a engine? Or how would you do it? I know you can make some planes and snap them together but then that would raise the poly count. From what I have read, the psp can…
2 for a pound at Lidl. Yes, zones/regions are about marketing and price/content control.Some games are region locked to prevent certain content being available in certain countries. As I recall, the Xbox 360 games are not region locked by the console itself, but on a game by game basis by the game maker. Gears of War for…
Hey there! Ive been working for a local Vancouver company making PS3 Dynamic Themes - learning how to force feed the archaic theme system some arts for viewing. Ive recently built a theme, you might remember this ... [ame="…
Seeing how TGS was just an hour away from where I live. And only $12 entry. Anyway. Myself and another geek decided to go and have a look. I also went about 4 years ago, funnily I found the one at that time a bit more interesting! The Wii was on show, but only by Sega and another company I forgot. Some game where you shoot…
At work I'm quite used to the workflow of hitting printscreen to take screenshots for checkin emails or painting over them for various feedback and whatnot. I would do this typically dozens of times each day. Over the years its just become habit. Recently, though I've noticed that I could only take a few printscreens…
I do not know why this is happening, I end up having to use previews instead of the saving with DDO. I am avoiding a 3DO glitch by saving the PSDs, and then updating through Marmoset. However all my PSDs are white, never with the materials inside. Please help!
Just wanted to throw a quick bug report out; .PSD files saved from Krita seem broken in Toolbag. I only noticed this in AO channel, didn't test any others. Apologies if already reported. Using toolbag 4.05 and Krita 5.1.5.