Okay, did some geo work, almost ready get into texturing. I'm debating if I want to import meshes into ZBrush to polypaint and do some minor normal work, or keep it strictly handpainted textures within Photoshop with just diffuse and spec. I just watched a tutorial and learned how to polypaint, so maybe this could be a…
I did a quick polypaint and made some placeholder eyelashes and eyebrows so i could fix up the face a little more. I keep forgetting just how helpful polypainting can be with pointing out some mistakes in the sculpt. I made her a little softer and reduced the chin. I'm currently working on the weapon during my down time…
They're likely not masked; you can only edit one subtool at a time. Inactive subtools are dimmed by a value controlled by Preferences: Edit: Inactive Subtool Dimming in order to make the active subtool stand out more. Polypaint also overrides this value and shows the subtools at their full color. If you shift+click the…
Looking for a 3D digital painter to paint a high-detail miniature model for my tabletop game, The Hunt Eternal. This is for key art and marketing — I’m not looking for game-ready PBR textures but instead a hand-painted, stylized render like you’d see on box art or Kickstarter campaigns. Project Overview: * 1 STL model…
I've been polypainting in zbrush using Spotlight, with plans on using the PP as a diffuse bake for a low poly version, the problem i'm having with this is that its hard to keep control of the texture resolution being applied to the mesh. The further away from the mesh i'm zoomed out the more of a blurry pixelated mess the…
I'm trying to polypaint using a curve inside ZBrush. Similar to what's shown in the first tutorial of this series: http://pixologic.com/zclassroom/homeroom/lesson/painting-techniques/ However, using a curve behaves no different for me than using a standard brush, as the polypaint/influence is only being applied to my…
Been sinking more time in this. Head still needs work but I think Im in the last 10%. The excruciating last 10%... Also been working on the lower body jumping back and forth. Head with some polypaint and another keyshot test Everything else so far. Im gonna try out marvelous designer for the jacket, i think. Pants with…
Ah musashidan we must have posted at the same time! Yes, you dont necessarily need uvs to texture in ZSrush. You can polypaint each polygon on the model, (polypaint) or use sliders to determine position, scale and orientation of texture items. By some texture operations you can choose uvs and there is a uv master in…
As far as I'm aware, you can only bake normalmaps to meshes of different topology using ZMapper. If you want to preserve your polypainting, you'll have to use Col>Txr button to convert the polypainting to a texture, then export that along with a fairly high level mesh into Max/Maya/XNormal and use their baking tools to…
If you want to paint on the highpoly model to bake a diffuse after I recommend using Zbrush, I recently used polypaint and Zapplink to paint a diffuse and bake it down to my low poly. You can autogenerate UV's in zbrush and bake the polypaint down to that. I planned on doing alot of tweaking to it in photoshop but it came…