Unreal makes it pretty easy https://dev.epicgames.com/documentation/en-us/unreal-engine/water-body-actors-in-unreal-engine I've manually created lava streams that branch and reconnect, just using extruded splines, one for each branch. Then welding the sides together where they meet side-by-side to make the main stream. The…
Hi, I just discovered the game Journey and I found it very beautiful. I am a developer and I am very interested in art and technical art, that's why I am posting here. I found some explanations of those effects and I want to share with you what I found and of course I would like to better understand those technics.…
So, after that, I thought oh well since I finish that it will be easy to do a post with everything in unreal... no it wasn't... but at least I know how to do it in the future! So, after the textures, I put them together with the flowers in the scene and this is the result: Without ivy: With Ivy: So the plants make it like…
Development Blog: Timeless Epoch Blog #2 – Lore of the Land [Urubis Exilium] One of the most important steps in any project I undertake is establishing the narrative foundation—the world that my art belongs to. For me, the art is never just about aesthetics; it’s about context. Where does this structure belong? Who lives…
Hi everyone ! I've been up to several tweaks and new stuff for our beloved Geonosis Environment ! So here is a "spire" asset used to mostly characterize the mood and the particularly primitive but organized architecture of the planet ! I used a base cylinder in ZBrush then added a circle of window I sculpted before, and…
yes - completely possible. you connect it up just as you would any other material with a virtual texture - its covered quite well in the documentation. and - just to clarify... virtual textures were introduced in ue4
Type: Freelance / Remote Duration: Short-Term (with potential for extension) Start Date: ASAP 📝 Project Overview: We're looking for an experienced Unreal Engine developer (UE5.5) to help implement a prototype gameplay mechanic for a two-player online co-op experience. This is a mechanics-focused task that involves physics…
they've just released it: http://www.pixologic.com/zbrush/features/zbrush4/overview/index_zbc.php and the thread is getting pretty damn hammered :) I've been using it as a beta tester for about 3 months now and for the most part it's been great. The basic UI has not changed. though there have been some small adjustments.…
First thing I need to do illustration: documentation. I have downloaded all the new splash and begin to analyze the characters: I need in the illustration Nami is performing an action, invoking an attack. In most images of Riot, you can see glimpses and images making movement. Currently I have 3 images in mind, I want to…