[ Segments of structure were then pulled out from the face to form a 3d shape. A back segment was extrude ready to form the back of the head. img]http://i.imgur.com/cVQDQZj.jpg[/img] A back segment was extrude ready to form the back of the head. The back of the head is then formed ready to have a neck modeled from it. The…
http://www.solar-fissure.com/te-mod/1h.jpg http://www.solar-fissure.com/te-mod/2h.jpg http://www.solar-fissure.com/te-mod/3h.jpg http://www.solar-fissure.com/te-mod/4h.jpg http://www.solar-fissure.com/te-mod/Wires.jpg Still working on a lot of the chest and stomach area, but it's progress and a great learning experience…
Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…
Extrude out from the arch to add the thickness, extrude away to create the wall. Otherwise (if the wall was already in place), axis-snapping and vertex welding.
Just outside and extrude inwards in maya, although for something thin like that, in games you won't even extrude it, just use a double-sided shader/render.
Cut the details into the sphere, then extrude? Use the conform compound shape (F1 > search) to smash a flat piece of geometry onto the surface of the other, then extrude it? Sphereify modifier?