Project Overview: We are developing an exciting mobile fighting game in Unity and are currently looking for a skilled 3D Character Animator to bring our fighters to life! If you have experience creating fluid and responsive combat animations for 3D fighting games, we’d love to hear from you. Role & Responsibilities: *…
We are building an immersive VR shooter game and are looking for 3 key team members to join us on-site in Ankara for a 1+1 year development cycle. We’re offering accommodation and meals covered—all you need to bring is your skill, passion, and drive. Open Positions: We’re looking for individuals with experience in one or…
sbsrender/sbscooker etc are supplied with designer (they're in the program files folder) and can be run from the commandline/batfile/scripts without using automation toolkit. afaik they're exactly the same and take the same commands etc. (i've bootstrapped automation toolkit to use designer tools/libraries rather than the…
My spacemouse has made a fantastic ornament for about 15 years now. It comes off the shelf every year or so and I try to get it working with software I use then goes back on the shelf I really like them and if you use software that has driver support and you do something that takes advantage of the hardware (not modelling…
Looks great, kudos. A lot of decisions depend on the intended use of a model. Since you're rendering it to stills, you don't have any of the limitations of making something work in a real-time renderer like in a game. Therefore you could go pretty high with geometry detail, texture resolutions, UDIMs, etc. However it seems…
So a very broad question, but not sure where to start or what are the right questions to ask. A few folks I know were talking about the idea of putting together our own demo game and wanted to explore the possibility of creating a few short playable chapters, similar to Telltale's roster of work, but possibly going a…
Oh also... when I searched the forums for "moss" it turned up a reply to someone's art that had a link to a breakdown by one of the Naughty Dog artists. https://www.artstation.com/artwork/4965R1 He doesn't talk about the moss specifically, but the rest of the page is awesome and well worth taking a close look at. Plus…
Really cool work! =) That central mine area has a great sense of scale and atmosphere. Hard to believe it’s your first project in Unreal, you’ve clearly brought a lot of your experience over in a strong way. One small thing I noticed is the rocks feel very uniform in their surface look. Adding a bit of variation (some…