It may be the perspective/focal length, but the arm seems way too long for the size of the head and rib cage. I think you could scale up the head and rib cage like 20-25% to match the arm better and make the skeleton look even bigger compared to the road/landscape. Also in the concept there are layers of dirt and moss on…
Alright finally some updates for you guys, clothing blocked out refined the forms a bit more, blocked out the hands a bit, got rid of her shemagh, and did that weird looking collar thingy instead, she's staying bald i love the look. .annnd changed my mind about the hardcore desert survivor(still desert/rocky/dusty themed…
Cool man! I think this is a really nice shot, though perhaps the sky is a bit... I dunno just not as cool as it could be. Mountains play a huge part in the weather patterns, in fact they are the reason the Gobi desert is a desert in the first place, so I think having some dramatic clouds buidling up over the mountains…
Your right, the sun could be smaller since Mars is farther away. I have not fully decided if I want to make it more red in color or keep it this desert color. From gathering references and looking at picks from the Mars rover, Mars looks very similar to the desert. When I get farther into color correction and final…
Those mountains look amazing!! Looks almost real! Except in one shot you have. In your 1st castle picture, and your 2nd to last: There is a striped gradation between your snow and mountain peak. Overall nice start on your castle, and amazing landscape. Have you seen the Desert trailer? The guy who made it did some really…
Alright finally some updates for you guys, clothing blocked out refined the forms a bit more, blocked out the hands a bit, got rid of her shemagh, and did that weird looking collar thingy instead, she's staying bald i love the look. .annnd changed my mind about the hardcore desert survivor(still desert/rocky/dusty themed…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
Very rough concept for the Desert Eagle "Warpstalker", intended as another entry for the CS:GO competition, the antithesis of the "Void Hawk"; drawing inspiration from early John Blanche (Warhammer 40K), Metal Hurlant/Heavy Metal/White Dwarf magazines and 80s B-Movies involving murderous cyborgs, the grungy colour scheme…
Desert Rock Pack 1 We've just released our fifth pack of rock templates, Desert Rock Pack 1. Each template can generate a huge number of different randomized rock models. The textures included with these rock packs were collected in the Moroccan Sahara. The templates are shown below: A scene generated using the rock pack…
Hi everyone, This is my first polycount contest, I'm very excited to be challenged to do a personal piece with a League of Legends topic. I started working on a splash image for one of my favorite champions, Nami, but redesigned to be the queen of the sands. My concept revolves around a kingdom much like Atlantis, but a…