Working on the garage area for kart selection. I had a really tough design constraint to try to work around with the decals. The karts can be painted several different colors and when I first used full color decals, some of the decals didn't match with the paint color currently selected. I am thinking I will be going back…
Hey guys, thought i'd chime in with some feedback! I've been digging into substance painter in an attempt to work it into our pipeline at work. The main functionality I'm looking for, is the ability to stamp decals/details based on substance packages. The process i'm experimenting with involves models with many uv shells…
So setting aside the fact that he doesn't know how his own technology works or games are made... If it did control and generate things every frame at the geometry level that would be impressive from a technical standpoint. However similar questions come to mind as any other art: how do you keep it consistent and prevent it…
I know very little about Crytek and am quite comfortable with UDK. As an environmental artist, I've found that the use of vertex painting in UDK's engine allows me to interrupt repetition while maintaining optimization. I love that feature. Does Crytek have its version of vertex painting? Or, in its most simple terms, what…
All of Piors points are very much valid. There are some really great bits to it though. I have some videos using the CS4 implementation a few years back if you care to see. http://www.dailymotion.com/vailias CS5 was better for navigation than CS6/CC. It can be chuggy on anything of modern resolutions. It can only really…
You don't have to create 3 different concrete materials in that last pic just to blend them. You can create one material that has the damage/variation built in and just use that. Technically, you could do the sewer access as decals too. Part of learning to do this stuff is learning to be efficient with your time and…
In GTA V I've noticed that they have decals everywhere. EVERYWHERE. In general having them all over and filling the whole-screen is generally a bad idea but they seem to get it working well for them. I think they use both decals and roads that already have marks on them to be honest. Seems like a chore to decal a long…
yes thank you all! you are right. it is absolutely not finished in terms of detail objects and detailmaps. however i leave it as is since i wasted a whole night on it yesterday. in the end i did this to expand a database of objects that i'm on. the ultimate goal is to create a wh9ole level one day. @leleuxart: one solution…