I know very little about Crytek and am quite comfortable with UDK. As an environmental artist, I've found that the use of vertex painting in UDK's engine allows me to interrupt repetition while maintaining optimization. I love that feature. Does Crytek have its version of vertex painting? Or, in its most simple terms, what can I do in Crytek that is unavailable to me in UDK?
I think it's time to expand my resume and illustrating my understanding of the engine's capabilities sounds advantageous.
Replies
you can make various blend effects using the vertex colors to define the strength of the blend, and you can also paint visual vertex color, for example to bake in AO on objects with tileable textures.
You best bet is to just download the FreeSDK and fiddle around with it. CryEngines best attribute is probably the fact that its all dynamic, and you can have a super smooth workflow with it with ease.