Hi, I'm using 3ds Max 2010 and I used to select multiple edges by holding Shift, somehow it stopped working and now I'm forced to click on every edge with Ctrl. Anyone knows how to fix it?
A couple questions. 1.Is there a way to marquee select objects in UDK? 2. Is there away to attach lights to static meshes? I dont want to use the emmisive to project my lights... takes WAY too long to build. But I want to have a static mesh with a light attached so that every where I place that mesh, it always has that…
Yeah but it's a bit tricky. Use "use transform coordinate center" lock your selection (spacebar) (also juste before locking you might want to hover a scale/rotate/axis to constraint the transformation) activate the snap (s key) with whatever option you want (face/edge/vert) Hover a vert/edge/face whatever, and…
let say u have a mesh with a lot of branches or spikes, is there a way u can select the end tip of these branches/spikes in 3dsmax, or a script that can do this?
I have solved this problem! I discovered that if you select the object then select all the keyframes it been used for the motion path (ex: 1 to 200 for me as shown above in the first post). Then selected rotation X and set it to 0 then right-click and 'break connection'. It should not tilt anymore. Now my chainsaw it…
Hi all ! I just have a problem that i can't fix. in 3D max When i drag a square to select my polygons it doesnt work exept if polygons are completly surrounded by the square. Does anyone knows where to find this option ?
I can't select and move or rotate individual foliage instances that have nanite enabled. Can anyone else confirm if they are experiencing this as well or they don't have this issue?
I've downloaded and installed a bunch of new Quake 3 custom models, but not all of them are showing up. It's like the menu is full, and all the new ones I add just aren't selectable. Do I need to expand the menu somehow? Thanks in advance!