Usually any affordable screen calibration device when you try to calibrate for sRGB suggests you to make your screen 100-120 lm2 . Usually like 3 times less nuke than your screen can . With higher target values you need somewhat expensive pro level calibrator and quickly dying sensors while affordable one just can't work…
wester: I assume you dont use max 2010 yet because in 2010 the glare shader is enabled by default - in previous version (starting with 9) it has to be enabled in a textfile. Once its enabled under render settings you can drag it into a material slot to edit it's changes (because its a shader after all). Some complete…
Go for it, maybe create a variation on the standard gameplay (ala Take No Prisoners and Mage Slayer by Raven Software) A few notes... The gameplay is basic and very casual so the system requirements should reflect that. With no real outstanding gameplay mechanics, you should focus should be on making the action spectacular…
I don't think the unwrap is your biggest problem so far. I think you want to have a look at manga anatomy (which is the same as anatomy anatomy) first. Its easier for you if you nail the naked form, then cloth it. The model is looking a bit goofy at the moment. The hips are a bit large for a male. The head hands and feet…
Hey everyone! I wanted to share something cool that might interest some of you. Tik Manager4 is an open-source project that’s been around for a bit, but it hasn’t really been in the spotlight until now. We’ve recently put a lot of work into it, added a bunch of new features, and even launched a shiny new website! Tik…
here is the snippet:try( if ( selection.count==1)then theObj = selection[1];--selected object else theObj = pickObject();--pick a scene object with the mouse if superclassof theObj == GeometryClass do --if really picked a valid geometry ( print ("write file..."); tmesh = snapshotasmesh theObj --snapshot the TriMesh of the…
starcraft: 2 vs. 2 me and my friend ben started a game and two entered. we decided to be on different teams. i was protos and my teammate was zerg while ben was terran and his teammate was protos. start points were in the four corners and convered by land bridges in the center of the map. my teammate was damn good with…
Since its inception and our first release, Half-Life: Opposing Force, the talented developers at Gearbox Software have had the pleasure of creating video games for some of the most exciting and revered brands on the planet. The Gearbox Software team has also created original, owned and managed brands including the award…
@almighty_gir You raise some good points, got a source for Luke's power of mimicry anywhere? Reading more into his character he seems to become completely OP in the EU so that kind of thing doesn't seem out of the question haha Again though I feel this just comes down to preference, I watched the original trilogy so many…
Houdini
Lighting Artist Interference
Pattern are recruiting for a full-time Houdini Lighting Artist. The
Role We
are looking for a Houdini Artist to take a lead lighting role on
projects. An ideal candidate would also be skilled in Nuke (or
similar compositing package). The
Role requires a broad knowledge and experience…