Thank you SpeCter / Xoliul, that has fixed it. Always the simplest things :) One further question please. Transparencies seem to be doing something funky. I get this when an 'enabled alpha channel' poly is ontop of a non enabled alpha poly. I dont seem to get this problem at work, viewport transparencies on none, same…
@renderhjs The color id stuff looks great! Wondering though how someone uses this feature if they need more than 5 different id's? Also I'm not sure if you saw my previous post but I've had some issues getting a good AO bake using TexTools. Would be great if the user could enable/disable 'normalized'(or have this be…
VCS: A version control system has it roots in programming.. when multiple people work on several text files any changes on the same file will be "overwritten" by the last one who changes this. So in a VCS everyone has an own version which then are tried to merge.. if there are changes in different location of a text file…
Update without any cool images. I liked Plasticity for its speed and for opening the last project on startup. Several seconds and you're ready to go. Backups were enabled in preferences too. What could go wrong? I'll tell you. It seems like after the second launch, Plasticity loads a file not from your project folder, but…
Hi all, I'm wondering if someone on here can help me work out some constraint loops for a model I'm currently working on. I've been having issues with corners of a certain are bulging out when put into Turbosmooth, the model is planned to be the high poly which I'll be using to bake normal maps from which means this…
Hey guys. Having an issue with fit to terrain in Cryengine. I have a terrain laid out, and I'm trying to fit some trees using the vegetation tool like the default cryengine X trees. However, when I enable 'fit to terrain' on the material, the trees go crazy! The ones on the left are the default Cryengine trees, which work…
I just checked again and here is what I see When I go to press 3 this message pops up I even tried enabling it to see if it changes speed then disabling it after enabling it to see if it changes speed But from the start the lag was so bad that I cant say it even makes a difference For reference may I know your PC specs? Im…
Yeah I dunno, I was watching a tutorial on glass materials in UDK and they said to use a very thin highlight. I mean when you think about, the reason things like cube maps are used for glass is it's supposed to simulate a mirror-like reflection, which is enabled by the fact that the highlights on glass are so small, they…
uhh if I'm understanding you correctly, he could use Mentalray's contour feature. Just go to the shading group of your shader, go down to the mentalray rollout and check on 'enable contour rendering'. adjust the edge width accordingly, then go into the render settings in the mentalray tab, go to Contours and check on…
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