Nomad sculpt: Its the perfect app for sculpting its the closest to zbrush on mobile. But it doesn’t have a dedicated tool to build base meshes in a quick way like zspheres. I personally find using primitives to build a base mesh slow and finicky, especially for character and creature design. Because your adding multiple…
Hey fellas. I'm sculpting an evil looking alien for practice purposes. It's a mixture of Furio Tedeschi, Star Craft Zealots and Predator. I'm also going to work on a realistic alien skin for this guy to run in game engines. Here's the sculpt.
Have not really worked with a lot of hard surface sculpts but it should be the same thing. I decimate my sculpts all the time before I export them to max. I used to get an artifact when baking my normal map from too decimated mesh but I figured out how to prevent it from doing it (some of the polygons were just coming in…
A Sea of Thieves skeleton sculpt made in Zbrush. I saved a clean version of the sculpt so that you guys can make you're own version if you want. I made a cracked skull pierced by a sword as an example :) https://hungryluma.gumroad.com/l/SOTSkull
Hello, I made a low poly axe (with multiple parts) in 3ds Max, unwrapped it and imported the same in Zbrush. The axe has multiple sub tools, each unwrapped already. I am now done detailing sculpting and poly painting all the sub tools of the axe. However, I noticed that after doing a test run for generating a combined…
I originally posted this in my sketchbook post on here, but I'm assuming I should be posting here if I want to actually ask for feedback. This is my first face sculpt. I have attempted face sculpts
once or twice in the past, but this is the first time I have attempted
it after analysing reference photos and have followed…
Hi, i'm new to Zbrush sculpting in general and have tried my hand at an anatomy sculpt. If there's any crits or general help you can provide i'd be extremely grateful. UPDATED ---- THE FIRST POSTS WERE NOT ABOUT THIS PARTICULAR IMAGE ---- UPDATED Added the back (not done much to…
This is my first attempt at sculpting a character in ZBrush. I'm pretty happy with how it turned out, and I learned a lot about how powerful ZBrush really is. I'm going to call this one done and move on to sculpting a full body character next.
I have no ego I am trying to maintain, I just honestly want to get better at sculpting/anatomy. So please take the gloves off and let me have it. This first piece I am specifically looking for critique on anatomy and form. Where is the anatomy off, where is the form weak. If there is anything else that stands out as…
Hey @milestreet thanks so much for the feedback and encouraging words, I appreciate it! On my current sculpt I tried to use the loomis method in 3D, and I'm having some good results! Thanks for the link too, that makes things a lot easier to see when sculpting! Appreciate your help! :) Hey @ivilai I also appreciate your…