Regarding your bootcamp question: No, you won't lose any performance. Bootcamp is just apples marketing term for a dual boot system. You're only running 1 OS at a time. So when you run Windows, OSX is not running. When windows is running it is 100% like running windows on any other PC. There are however virtual machines…
Happy to help! Linkedin is crucial to the hiring process, and many application systems of AAA studios do reference it. You can also search for jobs on linkedin and apply directly through there. There also webinars and news on the platform that you can interact with to increase your visibility. And absolutely add…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
For those of you who've worked on assets for VR games, you may know that normal maps don't appear properly when trying to simulate large details. it's difficult to explain to people who've never used a VR headsets, but your binocular vision essentially makes normal maps look very fake unless viewed from head on, so they…
We recently received an inquiry from a top publisher who is interested in discussing the possibility of publishing and distributing Brutal! Due to this exciting news, we are currently working overtime to get Brutal's demo finished and are therefore looking for some new talent to help with production of the demo. We are…
(Sorry for double posting in general & UDK) I've been promising a new Cascade tutorial for imbueFX and we've finally arrived! I'm starting a new series on practical application, which means focusing on a specific style of effect for a game. And while there are new topics covered, we're really focusing on the art of making…
I get that, but to be honest there are a million other little things like that that need to get done at most studios and even having a programmer do that task would mean diverting their time and resources from the other hundreds of things trying to steal their time. Things move really slow at most companies in general and…
Hello there! Im looking for an application, pay or free, whichever is better, that can quickly and easily take rendered frames of animation and organize them into rows and columns on a single texture / contact sheet. I need to be able to determine the width and height in pixels of the final sheet. I need the alpha channel…
I want to reduce a high-poly into a low-poly for level of detail use. But I do not know how to reduce. When I was reducing,the topology was be destroyed every time. Does there any software or application which can reduce a high-poly into a low-poly automatically in the world? Thank you very much!