Thanks. I modeled the Rocket Launcher. It currently has 1006 tris but I have not optimized it yet. The Assualt Rifle is made up of 996 tris. Letme know what you think. Alex
as for overrunning.... 2999 triangles :) it was fighting for details till the end. Next is UV layouting and AO/Texture stuff. I might fix some minor clipping issues -but overall I am happy with this one.
kk ordered Wacom CTE650s. (Bamboo fun medium) medium seemed like a comfortable size. i bought refurbished at 98$, vs retail 199$. hopefully it's in good condition...but it comes with a year warranty if it's not
Hi, here is a gernade launcher I designed for Vermuelen's mod. The model is made up of 969 polygons. I was wondering what you thought of the color scheme I have in mind for the texture. Let me know what you think. Thanks. Alex
I'm 99.9% sure that image is vastly incorrect. The material splits, yes, but the rest should be bundled into a single draw call. You'll have extra verts around but every UV split is most certainly not a draw call.
I was just reading up on this now. It's £159 for the 8GB and £199 for the 16GB models for those in the UK :) You can pre-order them here: https://play.google.com/store/devices/details?id=nexus_7_16gb. Seems cool!
You could do this by having the lower mips of the normal map baked from the softer model and the base normal baked from a tighter highpoly.... but that's an incredible amount of effort to go to for something that will go unnoticed by 99.9% of players.
I'm guessing he really needs a high rez character re-topped, UV'd and baked down to texture. I'll do all that for $8999. Sorry for undercutting you @Chimp, but that's business for you! I will also not deliver.