Since people are always asking "how many polygons are in next gen games?" and this is a website for making art related to video games, I want to set up a thread keeping count of it all! I have seperated the thread into character polygons and environment polygons. Characters: Killzone Shadow Fall Developer: Guerrilla Games…
I'm sorry I missed this discussion when it was started a decade ago, and I'm sorry that the links above are broken, but I'll add my comments now for the record. I published a paper about pie menus in the proceedings of 1988 ACM SIGCHI conference called “An Empirical Comparison of Pie vs. Linear Menus”, in which we measured…
You should also check out the recently added Retopology Tools, it's really nice. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/3DSMax-Retopology/files/GUID-57B77A00-5300-47CB-99E1-22B9C536B060-html.html
You should check out the recently added Retopology Tools, it's really nice. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/3DSMax-Retopology/files/GUID-57B77A00-5300-47CB-99E1-22B9C536B060-html.html
Ok I have tried to remove the tiling of materials placing all in the same UI square, but this didn't solve the problem when I export it always has that weird tiling ...I am uploading the model here so u could check ?https://uploadfiles.net/53c/problem.7z
Tex Tools for Blender has an option called create UV mesh, but I don't know how complete or if it is what you're actually looking for as I've never used it tho. https://i.gyazo.com/53c53b89c7ba0de3b50d874bccd4885a.mp4
I'm certain you've already done your own searching (as you've said as much and I think I caught you in the comments of a forum post on this subject), but just to confirm that you've tried these things specifically and they have no effect/relation to what you're doing:…
Post # 1. Hi guys. Finished modeling the building and the terrace. I decided to make the scene that will be seen from one angle, which allowed me to get rid of unnecessary faces outside the field of view and significantly reduce the space on the UV map. To further free up space for UV's, I removed one-half of some of the…
Rigging update: The next update will probably be the final one barring any glaring issues. The final polycount is a little under 53k triangles (including weapon).