Yeah I was experimenting with some tight layer and curves controls but trying to isolate colours proved very difficult and it certainly wasn't automatable. Edit: To expand . . I figured that if using 128 in Threshold was enough to give me a small range of colours, being able to use multiple increments of that at the same…
If you want to blend two normal maps together: 1. Half the intensity of your blue channel on the top layer (make it go to 128 max instead of 256) 2. Set top layer to overlay 3. Merge layers 4. Renormalize Works perfectly for me. If you forget to lower the intensity of the blue layer, you'll destroy any info from your…
I would say that you should lower the intensity of your normal map on your textures. You can do that to the normal map by overlaying a flat normal map color (128, 128, 255) on top of your current image in Photoshop or adjusting your settings in the Hypershade editor in Maya. If you don't have Photoshop, you can download a…
Yup it's hot this year and unfortunately the sun shines directly into my apartment in the summer/fall. I've pretty much just decided to vampire it for now, sleep during the day and work at night. As for my PC keeping it cold and quiet were the two main concerns when I put it together. An aluminum case with 2 120 mm fans, a…
Well if you don't have something to export to paths just make your paths on a higher res image and downsize. So out put at 1024 x 1024. and trace your uvs with the path tool, delete the original uv template, (pixel one) then resize.) Painting at 128 x 128 isn't bad. You need your uvs laid out properly though. For painting…
Hi ! I am looking for a way to bake ambiant occlusion maps of mesh with more than 1 textures (For PS2 -> only 128*128*16)... Xnormal, faogen and some other softs seems not doing it... I tryed with mental ray and Turtle (I use Maya), but I never could get those AO maps. Do you know a soft/plugin which can do that, or a…
Hello everybody. Anyways im making a series of low spec vehicles to add to my portfolio. The idea is a series of Vehicles of different types, sought of like an RPG, you got the tank, the nuker vehicle, repair vehicle etc. The idea is to have customizable weapons etc so ive decided to make the chassis its own map and the…
Shuriken will batch Any/all emitters that use the same material - you would have to manually atlas your textures on a single material - UV chords on the billboards adjusted accordingly - all emitters using this material are able to batch* custom mesh render in Shuriken allows you to fire upto four meshs randomly: @4:40s…
kodde: i don't use projection for the entire model i only bake the hole and keep the rest 128 128 255 it looks better than the slight gradient you can have Great news i have finished the script now in testing it works with one button and it seem to be faster and better than any previous attempt. the idea is really easy but…
[ QUOTE ] WTF are you people complaining about? That's a pretty damn good price for a OS. How much does apple charge for their little OS 'updates' anyways? [/ QUOTE ] $129 per version. The little updates are free. most people use Tiger now anyways. Leopard comes out soon and I guess I'll pay the $129 for it. What's the…