Hey all, I am trying my hand at a rock workflow and really and coming up with a dud result pretty much all the time.. my rocks always look really soft. The gist that I follow is... using something like what I attached, I subdivide it a few times then use trimdynamic to take off all the sharp edges. I 'try' and then use…
Thanks for the feedback fearian, I think you are right I went a bit heavy-handed on the grunge in this one. I toned it down, and took of some so I hope the textures look better now. I also highlighted some edges and painted in subtle shadows in places to give the cannon more shape. Also Added in the treasure chest. The…
Hello, Everyone! How are you doing? For past few weeks, I have been sick but thanks god I catch up the progress. Hope no flu in winter! Everyone is healthy! I have created the props such as: Pickup/ Carton/ Aircon /Barrel /Crane /Bar&Ropes in the truck /Newspaper /Tape on the floor /Coke /Plank Kit /Pipe /Manhole Cover…
The lighting is good. But you need to increase the shadow quality. In your light properties, make sure your Mod Shadow Color is black and that your Shadow Filter Quality is set to high. For your main light, I suggest you use a dominant directional light cuz it gives off sweet soft shadows and its a great sun sim. Under its…
Much better, the focus is back on the character. The angle of the camera is still looking down on it. Drop a biped in the scene, put the camera in its head to get roughly the right perspective. You don't want to be looking down on the model unless you are on a 5ft high platform... oohh that could be cool... Maybe have a…
Phong and cubemaps only work together for the orange box engine meaning ep2/tf2 etc a way to control the enviroment map strength would be $envmaptint which adjusts the cubemaps color and thus by turning it more dark you get a less prominent environment texture. In addition, $Enviromentfresnel is effective, too Keep in…
Hmm I think it's this game? A lot of the jaggies seem to be from low-rez geometry for the spell FX. Though the textures do get blown up pretty large too. https://www.youtube.com/watch?v=uY206fXsa8o?t=252 I'd suggest trying a test of just Bilinear upscaling the texture to 2k, and adding some noise. See how big the pixels of…
Some of you might remember this thread I made a while ago about a lil ugly midget. Well, the deadline is approaching and I've got a month left to get it all done (dissertation and animation.. eek!) so I thought I would appoint myself a thread to document the development in the last few weeks of work and take comments and…
Hey there, I guess I should have drop this earlier, but didn’t have the time to make it clean. I had the chance to work for Amplitude Studio - SEGA on the Endless Space franchise. Here are the spaceships I’ve made. The following ones are from two DLCs, Penumbra and Supremacy. The first drop is from the Penumbra DLC, the…
Hey man! Got them working! Upgrading to R3 did it for me... who knows though uninstalling and reinstalling might have worked also. I figured I would give you some real feedback now. :D Hope you don't mind. Stroke Set 01 - Awesome. I liked them all. Deep 1 however has a pretty hard lag on undos. Stroke Set 02 - Once again…