I'm not sure if it's GOOD WAY, but it works... And what is also important, BG(first?) value should be someting near 0.2, not 1 (or any other color), because it will create white outline between channels.
Ah I see, still getting the hang of this 3D lark! In that case, the normals are certainly carried over: ...but to what end I'm not sure. Gotta add support for material IDs and then 0.2 should be ready :)
The best and fastest way I've found without using plug-ins or scripts, is to use Mental Ray. http://www.quality3dmodels.com/Tutorials/3dsmax/neonlight/neonglow.html http://www.freeitsolutions.com/3ds/viewTutorial.aspx?id=202
Were guessing that the polycount forum probably has lots of experienced artists who want a bit more than just standard tree models, so we thought we'd show how easy it is to generate customized trees in Forester Pro. These can be exported as collada, fbx or X files and so, if you really want, you can continue to tweak in…
Not really no. Because they perform culling which determines what can be seen, so you have to balance batching and individually drawing each object. Like I said for a whole house it doesnt make sense, you will never see all of it. You are only batching static objects as well. So in an FPS online, you never usually see all…
Heys guys, here's my little personal project. Based on this concept by Nick De Spain: https://cdna.artstation.com/p/assets/images/images/003/052/704/large/nick-de-spain-monster-flame-3.jpg Hope you like it! Artstation link: https://www.artstation.com/artwork/52K6E
http://www.dailygaming.net/index.php?name=News&file=article&sid=202 One day earlier, I would think this was an April Fools joke. It starts with Pokemon, I wonder what is next? Spore? They should try banning something more dangerous to young minds...like tornadoes.
http://ps3.ign.com/articles/122/1220529p1.html omg really sad about silent hill 1 director currently making gravity gaze puzzlie for psv while konami can't care enough to dispatch a Japanese art-director for their outsorce studios.
Wait a min, perhaps slightly off-topic but I thought hex only used 6 digits? As in: #FF9900 being 255-153-00 So how exactly would it work if you got nine digits? #0FFF006C1 = 025-125-?? I'm confused :[
I have 2 version of maya installed on my pc. maya 2022 and maya 2018. I need to use maya 2018 for something. I can't see export/import options panel on maya 2018.