Hey Polycount, My 3ds max has ben working perfectly and for some reason now the scale tool in the UWV unwrap doesnt constrain the proportions anymore which is a pain in the ass. You have to have ninja like accuracy to drag it in a perfect diagonal line which sucks haha. I have tried looking for some tick boxes regarding…
Yeah, game engines have materials, but then you'd have to make some sort of material map to separate the specularity of the different materials. So you'd be easier off just making a spec map. And Matt is right, 512² of each texture. the 512 limit means you can't use separate sheets as in: 512 for the head, 512 for the…
http://www.amazon.com/dp/B00FRS6W02 I am selling a basically new condition Wacom Cintiq Companion. I'm flexible on the price, but its rarely used because I went from a flexible night job where I had planned to sketch away, to something a bit more structured so its collecting dust - I just end up on my PC more now. Its in…
2012 release? Not likely. My prediction of Blizzard's upcoming releases would be some like this: * mid 2011 starcraft2: heart of the swarm * mid 2012 starcraft 2: protoss campaign * mid 2012- early 2013 mmo announce (I believe they said that they would announce the mmo 2012 at the blizzcon that just ended) * Late 2012-…
Apologies for the long title. Does anyone know how you switch off seeing polys that are facing away from you? I'm trying to work on an indoor scene, but it's a PITA having the inside scene be unviewable when the camera is outside the scene.
you have to name your textures correct... texturename_u1_v1.tif texturename_u2_v1.tif if you have more tiles... you have to name them _u3_v1 and so on... you cant name them different... head.tif and armor.tif wont work... and use tif files... mud works best with tif... you could also use a different shader... mudbox 2012…
Been using your a few of your tools for quite some time now, and love the modularity of the toolbar (adding 3d party scripts to the mix would be a cool feature).. however, the newest version throws me an error everytime i start max (2012): -- Error occurred during fileIn in #C:\Users\snj\AppData\Local\Autodesk\3dsMax\2012…
I am texturing a uv-unwrapped model using viewport canvas with a vray material already applied, I manage to create an initial 2048x2048 map on the diffuse channel, apply some texture using the brushes etc, and when I right click out of the tools I get the options on how to save the texture I just applied, I select 'Save as…
hey guys, Using the paint vertex color tool i double click on the color value to bring up the color swatch. Under color palette i can create new color swatches with RGB, however when i click save it does not give me a set files of type instead it just says All Files. Is there a prefix for saving a color pallete or…
Hey guys, The company I work for allows us to take one business trip a year to some sort of training, and this upcoming year I want to check out the Seattle area since I'm really interested in their game art culture. Can anyone recommend anything going on there this year? It will probably have to be towards the fall, but…