Assuming its one of these: "Lion's head door knocker" search results I actually got this as a dresser, set all knobs are lions heads, its pretty cool, so i could provide a reference. Looks like you didn't just mirror the geometry mesh? looks like an auto remesher & go situation, could be wrong. @Noren has the rest covered…
Hey there, Some things kind of jump out at me and I just wanted to let you know about them. If you get an experienced person to do animation, you're looking to spend a good amount. You're also looking at way past an hours work to do the walk alone, unless you want subpar work.
Hi everyone! I am currently looking for new opportunities as an Environment / 3D Artist. Portfolio: https://www.artstation.com/kimshyuen18 I specialize in: * Stylized Art: Creating stylized props and environments, covering everything from initial design and texturing to final engine implementation. I'm also comfortable…
Hello, I'm looking for a concept artist who can re-draw two characters that I have designed for my game project. I am aiming for an anime styled approach that is stylized. I have a document prepared that will provide you with details of the characters and who they are, their colors and their character designs. The deadline…
As the titles says, Basically I'm looking for a solution akin to this http://www.scriptspot.com/3ds-max/plugins/impressobjects (please note the plugin is outdated and is very clunky to use with an animation system), where you can move two object near each other and they can 'collide' and push each other on a polygonal…
I'm looking for an artist with experience working with photogrammetry to develop and perfect the model of a single character that will be used for a 5 minute trailer type film. I want the level of realistic detail similar to that of Hellblade. I am happy to work with people with a variety of levels of experience and skills…
Looking better, just some small crit: Those green vertices are pointless, just use the weld tool and weld it to that outer corner vert. The loops I scribbled in black aren't needed either if the sides are flat. You can just remove that loop and connect it to the corner verts like I did in red. On the bottom it will look…
When modelling subdivision models you have to create close edge loops to keep straight and hard edges. Take a look here on this head modelling tutorial: http://www.secondreality.ch/tutorials/modelling/head/head4.html On point 22) the author create these close edge loops to sharpen the form of the eyes. He says: "note: the…
Hello! I'm currently doing the last work of my Film Production studies and for that I am making a short movie that wanted to do for a couple of years. I'm currently doing a dossier (not sure if you say it like that in english) that will allow me to show how I want to do the film to future people that can help me. I don't…