I studied it from youtube videos posted by Alegorithmic . They are all there. Sometimes too long and annoying but still ok . There are few things that covered there not well enough imo: 1. scale relations/primary input each node of several inputs have a primary one marked with a dot . it's where texture scale goes from one…
if you're intending to do any actual work the CPU you buy will have at least 6 cores/12 threads so there's no choice to make between single and multi-core CPUs I've got a 10900k and a 5950x on the desk in front of me and in practical terms there's sod all difference between them unless you're doing something intensive and…
Hello all, I'm a freelance out of maryland doing more film type work, though I used to design games ages ago now. The urge to code comes over me every now and again, and learning all this 3D stuff will be great if it ever come down to me designing a game again. That being said I like some of the help I've seen here and…
Just bought the demo for 99 cents at Target. Comes with a code for preorder skirmish map, and 5$ off the full version when it comes out. Still at work, but I have my night planned. After Playing Edit: Well, it's uhm... boring. It's literally the Generals Engine with normal maps, the tech tree and number of units/options is…
Well, I've been looking into some of the formatting things. Why does the post editor not look like the eventual post? * Vanilla has hard-coded the editor styling into the html, so I can't override it with CSS. Changing this will be expensive, but we might do it anyway. Pending. Can we change the editor to HTML mode, or to…
Carbonmade seems very solid but I'm only just now hearing about it. I know a lot of people who have had success with wix, and strangely enough even SquareSpace. Depending on how much HTML/CSS you know, you could use a site like Themeforest to structure your idea. Coding and designing your own portfolio can be a bit…
1. If that is your code, you probably need to put things between brackets. If you make an IF statement and then don't use brackets, it is going to only check the first line that comes after it. The next lines will run every time you click. Your code should be something this: if (myboolean == false){myboolean =…
I'll have to thoroughly check out that plugin. Thanks! The effect I'm going for is what you can do at the shader level in any game engine in one line as well as in Substance Designer's pixel processor which functions just like shader code. Essentially, the max equivalent of "tex2D(MyTexture, uvs)" where you can custom…