@ralphykwix It depends on what the mesh is for and if there are any shading or normal errors. If it's a low poly model then there's a lot of loops that could be removed to optimize the mesh. If it's a high poly model then the edge flow could be optimized for cleaner subdivision and easier editing. A few things to consider:…
Hey guys, I've had this problem... I hope this image explains it well enough: I tried a ton of stuff.. triangles, loops, eyeballing a fix for the artifact.. there HAS to be a way to do this without messing it up. How do I do it?
You need to increase the number of sides for the object so that it can support the details without pinching. Increase the number of sides so that each side is around the same size as the support loops that you have now and it won't pinch any more. :)
BreaK- here is how i did this piece I hope this helps. Let me know if not and I can change to help your needs better but basically I made the triangular corner that a loop all to its own hope this helps
Hey guys, how do I make these edges hard ? Adding a loop also affects circle part, for which I am going to use turbosmooth. Just can't get this working. I want to make it a brick with two holes in it.
@gfelton Ok, but why that would be an advantage? What would make the (not offset) version I posted bad, in comparison? @Filip5 basically, each side of the hull is a deformed plane, with one loop for each plank; can you post your approach?
Hey guys, I'm trying to model a Colt Navy and I'm having a hard time trying to model these shapes into the chamber of the gun. I've tried loads of different different types of support edge loops but I'm having no luck :\ Thanks in advance
I'm having problems making holes on a half circle. You can see my first pic is just the base geometry and some supporting loops but no matter what combo i try i always get distortion around the corners
@viqhaas Welcome to Polycount. Consider checking out the forum information and introduction thread. Overall it looks like you have a pretty good start with the base mesh and will just need to adjust the support loop routing on attempt 2. The vertical deformation in both attempts is caused by the support loops that run off…
@tatertots You're welcome and thank you for sharing your results and followup questions. Example images in my previous post only show the initial block out, the final topology with a smoothing preview and the final subdivision model with a shiny material to highlight any artifacts. Only showing the starting and ending…