In reference to BF2, note that one patch cocked the game up so badly you actually needed to reinstall and put on the next patch. Oh, and then there was the shit of needing a few gigs free to install the damn patch, and it would default to the C drive with no easy way to get around that.
You can use Wire Parameters or the Reaction Manager to wire the Percentage of the Path Constraints to the Rotation of the Sphere. Just make sure you zero the Sphere's rotation (Alt+RMB -> Zero Rotation) and use the newly created Rotation Controller (should be called 'Keyframe XYZ' by default).
Mayas default bevel is rather crap. In fact most of the poly tools in Maya are troublesome. If your working in 2010 or lower then BPT bevel may be an option if you can get it too work. Checkout http://www.polycount.com/forum/showthread.php?t=75942 for a little more info.
Do you mean in viewport or rendered out? If you mean just regular rendered out, go into render settings and towards the bottom you should see a check box for "Enable Default Light", uncheck it, and make sure all the other lights in your scene are hidden.
Nope, Multires actually works very well on deforming characters, if you pose them in a position where their limbs are all bent to their maximum ranges - that way Multires preserves the detail around joints much better than if you just ran in on the default neutral, inactive pose.
I'd try setting everything back to their default settings, and then start by lowering each of the dynamic settings by one level (dynamic lighting, shadows, etc). At least that is some place to start with. Maybe also check your drivers. Did you install the nvidia drivers that came with the game?
Lupus, actually you can make Smart Resym mirror along X, Y or Z axis, look for the little dark box to the right of the button with tiny X Y Z text, you can click those on or off to highlight them. It's just that X is the default.
Thanks for the report. Does this happen in the middle of the animation, or is it at the end? By default, the Loop feature is enabled, which will lerp the last frame to the first frame. This can cause a pop or glitch if the animation isn't designed to loop. You can turn this off in the file reference properties. Let me know…
Hi everyone. I have installed SD on my secondary HDD, but for big substances it is caching GBs in my AppData/Local on the main SSD and killing all the freespace. How can I change cache folder for the secondary drive? In settings I see only Default project and User project paths, but I can't change it. Thank you.
Hi all, I'm sculpting my mesh in zbrush. but the mesh just turned brighter after I used projection master...I used a default red wax material on it. and it showed up brighter than it should be. I didn't fill any color or texture to the mesh. I tried to reload and restart zbrush, and it still appears like this... is there…