Macbeth Chart is good for referencing colors and or balancing photos. Macbeth Chart "Remember Me" has a great overview of PBR a lot can be gleamed from this. PBR workflow for Remember Me Here is a shot of the passes. The guys that made Remember Me admit that too much micro detailing was added to the Albedo it was a…
Helpful Scripts: Monster has some great scripts. http://monsterblues.wordpress.com/ I really like the key tools but they're mostly for editing Eular curves on standard objects not necessarily for biped. It takes some set up on your part but once set up and saved its great. The biped tangent tool is pretty great too. Worker…
I once tried briefly their free license , then uninstalled due to severe lack of free space . Haven't found it good enough to switch from Designer . Now Chat GPT tells me they introduced cool vector spline based brushes that stay vector after stroke and have lots of cool features only seen in vector editors before. Is it…
I went thru the programmer email-list threads I've saved about DXT. I know it's a lot of reading, but there's some really good info, might help your doc. Also answers some of the questions that have been asked... "Most textures used in games seem to fall in roughly four categories: 1. Textures with a lot of relatively…
Getting the same results on cs6, plus worse performance, mainly loading the material layers on ddo takes a while. Anyway at least i got a readable error about rpc service being disabled for some reason ,it was on automatic start, i guess it got disabled somehow... so i enabled it and managed to save two smart materials…
jsargent, hollandje; - hey thanks guys- fan of your work jsargent :] AlexCatMasterSupreme; hey thanks man, I try to master lighting if I can- SamirDuran; thank you- to answer your question, the dimension of the court is rectangular right, so I decided to divide it in half into two perfect squares. Then I've chosen a base…
equil: ah right. A more complete fresnel simulation rather than the 1-abs(dot(cam,normal)) type. For that a half vector probably wouldn't work as well just due to how its constructed, and the direction it points in space. Also the reason you're getting differences between the two versions is the length of the combined…
I also did a bunch of this, in two different games, it was actually a ton of fun doing all the color grading, possibilities are limitless * https://polycount.com/discussion/comment/2490402/#Comment_2490402 * https://ericchadwick.com/img/robot_rising.html#themepalettes
Tough one here (for me) I'd say texture your two construction vehicles and make them the most badass construction vehicles anyone has ever seen in life! These stood out to me, all that other stuff, i kind of (for me) do not "mesh" with so it is no interest to me. Perhaps your calling is vehicle design you seem to do well…
So a little while ago, we had a get together with some friends for an Iron Chef showdown, which we've been doing for the past few years now. The theme was "Booze in food" and my wife made the most awesome french toast ever. We made it again this morning, and I took some photos, and will write up a little how-to here. First…