for my level design class im making a casino, and in my casino i want an elevator. but being a realistic environment i dont want simple lift elevators. im learning scaleform right now to make custom ui buttons. however im stuck right now in kismet. i have three floors and three elevators. right now im trying to figure out…
i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
I'm happy to finally show the project I began years ago. I started making thousands of graphics that can be interchangeable for video game development. I wanted to make game design easier for indie developers. I showed my project to Steam and they were amazed enough with my project to extend a formal invitation to go on…
Hey y'all, I have finally published my work but still feel like it could use some more iterations before I let it go. I'll post some images below: In this project, I also created With artwork lended to me by a friend, I also made an alternative skin: The plan is to gather feedback and re-render all of the shots in marmoset…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Hey! This is indeed a useful skill, and we do have lots of resources to help explain it (and many experienced artists here who do it!). An atlas is one way to do this kind of workflow, where all the UVs are contained within the 0,1 uv space. You can mirror and stack UVs to reuse space, for example to UV both left and right…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
I might post this is the technical thread also. so the 'Edit mesh' modifier in blender ? wtf is it supposed to do apart from freeze the previous modifers in the stack. Once you add an 'edit mesh' modifier, it seems to be destructive ie if you delete it you are left with a version with all the modifiers applied. maybe I am…
Oh man thank you so much for these words hahaha, you don't know how much this means to me! Please let me know how your Biscuit Dear Santa turned out! <3