ah thanks. Didn't convice me either way though ;) I like the modifier stack alot, but I don't use keyboard shortcuts at all. (well, one or two keys). ==I'm typing my life story in case someone familiar with Max and Modo wants to better understand my beef with Blender, and why I don't want Modo if it is similar, and to…
Refresh rates and contrast ratios are generally worthless information. What you want to know is the panel type, and color accuracy(gamut). Inexpensive monitors like this use TN panels, which are cheap, have fast refresh rates but have poor color accuracy and poor viewing angles - generally bad for art work. If you're…
You shouldn't be modifying the topology of your model after baking your normal map. It disrupts the math involved in calculating the direction light will reflect off your surface in accordance with the vertex normals. This is evident in your last image where you have black seams along your cube's edges. If you want your…
I use headus a lot myself as well. The way I always did things was: - export several objects that need to share the same texture later as 1 OBJ file (sometimes up to 30 objects) - load it into Headus, get some coffee and spend to time on unwrapping all of them - in Uvlayout I group objects roughly together but I dont do…
Heya, welcome to polycount, looks like you have some good stuff going on in there. You might want to post some images in this thread of your work along with the website link, it'll make people want to crit more. On your website/presentation:: The first thing that I noticed is that you're not showing any texture flats for…
my crazy opinion.., take it or leave it where's the love, baby? it looks as if you had a cool idea and assembled this object step by step without acctualy going in and making man-love to every little section. the model's proportions are a little un-appealing. looks as if you got some baby ref and made sure you had that…
http://img236.imageshack.us/my.php?image=paintover3zs.jpg ok this may not really be a paint over.. as much as some scribbled guide lines and comparison pics, on the left is your model. on the right is the ref you posted, middle is your model with the ref overlayed over it heres what i'm atempting to show with the image 1.…
I'm focusing on studying the anatomy of the head and my purpose is to push it as hard as possible and learn a lot. Before stepping into fine detail sculpting, I wanna make sure that my proportions and forms are right. That's why I need an additional point of view from you guys to point out the critical mistakes that I've…
ZBrush's perspective is fake. Sometimes, you can find angles that demonstrate it. That said, it's better than nothing. We see people with a perspective view; photos you might use for reference have it, too. You won't find any references that are perfectly orthographic or isometric, so if you switch your perspective off and…