how easy is it these days to put your own character in to UDK with your own custom animation set. I want to also have it in 3rd person. haven't done any mod stuff with unreal since 2002 or so:)
@Blaisoid - Thanks! Yup -- I'm doing most of the characters/creatures for the BG2Redux mod for Dragon Age. I've heard the same critique about the kobold.. I've removed it from my portfolio for now, until I can go back and rework it at a later time. They're dragonkin.. right now they look too similar to lizardmen though.…
Hello! I am working on a bunch of 2D art for an RPG I have been tossing around in my head for a few years. Right now, I'm just trying to get the ideas out of my head and on paper. B.E.L.L.E is the name of the game, and it follows the adventure of a boy named Skip who gets involved in a galactic conflict between a powerful…
Hi, I'm a full-time digital sculptor/3d character artist from the Philippines with 10 yrs. work experience in the film and video gaming industry. I have contributed digital art services to numerous AAA next-gen game titles, 3d print products, film and animated features. I having worked on such titles like Bioshock…
[IMG]file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot.png[/IMG][IMG]file:///C:/Users/Michael/AppData/Local/Temp/moz-screenshot-1.png[/IMG]Over the last few days I have managed to get the character working in the game engine. I had one issue with the ini file where I wasnt referencing the mesh locations correctly…
rumbleshushi: While I agree with you that its definitely cool to push the individuality of a character to make it look realistic, But... I think you have missed the point here. I could be wrong, but it seems that The Boss is trying to LEARN female anatomy by doing this character. Not push the boundaries of what is accepted…
hey good job! This is modeled really well and beautifully detailed, really reminds me of some of the rage characters we did. A couple of things i noticed that i guess you can't really do much about at this point, maybe for the next guy you could try to push the silhouette even more and give things a little more weight. His…