Table of Contents Image-Based Lighting in Cycles Blend File Image-based lighting is a good way to quickly light your shot to better match a real-world environment. Cycles makes a lot of tools available to help you deal with image-based lights, and I'll show you a few tricks I've figured out. Start by checking "Multiple…
It looks like you are setting all your edges to soft, 1 smoothing group, and baking. That is why you have all those gradients in your normal map, which can cause problems, especially when you compress your maps down. You want to make sure you are using hard edges to control your shading, and UV splits on those hard edges…
I saw that movie so long ago that I had forgotten how awesome that bike was. It's a great reference thank you. I were making wheels similar to that at the start but later opted to go with 2 wheelpairs instead like on the fugly Dodge Tomahawk. Maybe I should go back and make the wheels more similar to the batpod (1…
I usually merge small stuff together that share the same material/texture. Like If I have 3-4 little rocks, I will lay them on the grid in Maya in rows as a lowpoly row, highpoly row, and a cage row. Merge the rocks in each row together as one object. Then make sure all the rows have the same transform point. Make sure…
I think mostly the issues you are having here are due to many of the "rules" being situational. Meaning they change depending on the asset, the engine, how you will be viewing the model etc. The best way to learn this is to just make art and bake out maps, make many and try them in different engines and very quickly you…
Greetings fellow Polycounters! I've had a stupid habit of trying to 'backup' nearly the entire supply of tutorials the internet has to offer, regarding game art, on my hard drive. In this thread I've tried to organize the unmanageable mess that I've made, into a somewhat readable/presentable form. Tried to pretty much post…
@SCB, Thanks for such a long response! Agreed with you about the trousers, I reworked them after I read your comment. The material is meant to be closest to wool, so fairly heavy! Tried to give the folds some more weight to them. Its actually just for fun/practise as a showpiece, so I guess I wanted to add a little drama!…
Looking back at my posts it looks like I am almost defending source. What I meant to say is hammer so outdated in its methods that it makes steam engines look brand new. The engine lack multiple uv channels for models which in this day and ages is rather stupid. The only way to get lightmaps on to models is to use one of…
Thanks for replies, guys @codyaq2 as far as I'm concerned the midValue will Reset @TeriyakiStyle tried it out with this one cropped it like that and the result is still ugh With this one, I can't eve fix it with midvalue I also tried just baking it on a simple plane and using AO as an alpha - didnt really work that well, a…
The intention is to bake the roof and leave the rest of it as low poly. Most pieces will not have excessive detail and not be baked. I still am unsure how much of the roof will be baked I have to make that decision with time. The piece is not modular. To start this off the roof needs to be brought down and the building…