Looking for an Artist Partner for a Survival RPG (3D/UI/Sound) – Revenue Sharing I am looking for an artist partner for my open-world survival RPG project. I have been developing this game alone for a long time, but to take it to the next level, I need someone who can completely take over the artistic side. This includes…
It is! It'll come sometime after I do saving and loading since they both need to be hooked into a file browsing system. I'm taking a few days off from this, when I start up again I'll be doing an optimisation pass on my code since frames can pretty quickly get to over 11ms. SteamVR is good at preventing stalls, but even a…
It's actually really easy to set up a model browser in Unity so anyone can do that if that's what they want. There's code for one lurking the pc forums somewhere but can't seem to find it anymore :( and also another on the web somewhere that has buttons for changing textures/models which is really cool. But you'd have to…
As @throttlekitty said, simple Maya scripting docs are just fine. Chad Vernon's site and his respective vide tutorials are all Python oriented. So they can hardly help with Mel. Klaudio is right! maya's script editor shows almost all modeling scripting commands. It's really not that hard to get the point about how this…
From looking at this it seemed as though are missing some knowledge about the blend node. Up top I simplified your graph by using the one blend node to take in your mask (the checker pattern) and have it display your horizontal wood slats in the white areas of your mask by plugging it into the top input. Then you can…
I was wondering about that 30 zbrush limit in Core edition. Does it include Customer brushes, mesh brushes? Or is it some hard-coded limit in the app so it can't store more than 30 brushes? Also does Core support plugins like FBX import/export and decimate master?
I'm having this same problem, although on 5.0.3, but I think it might be an issue across ue5 maybe since i have had the same problem on an older version than you. These are the nodes im using and it won't let me connect the multiply to it, although in the youtube tut im watching they seem to do it without an issue. Also im…
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
I'm sorry to ask this, but there seem to be a lot of people with jobs here. Basically what I'd like advice on is based on this question: As and aspiring rigger, am I basically not even in the running for internships and jobs if I do not know any python or coding outside of what can be build from plug and play nodes in…