:( Im a bit sad to say in the least, I had saw this concept a while back in hopes you were gonna post progress as you went along...... The overall design based from your concepts to final presentation lacks in all regards a few things that would have helped That fur you kinda etched in kept it flat, or kept a shader on it…
Again as I have said separating them out into there own programs only hurts the game industry as MODELING is only a small part of the game industry. If you have noticed in the current trended (of good games at least) Animation is playing a MUCH bigger role then it ever has in the past. Studios are using Animation in tandem…
Project name: Troubleshoot Brief description: Troubleshoot is a third-person shooter, multiplayer only total conversion Half-Life 2 mod set in a futuristic, sci-fi world. The core feature of Troubleshoot rests in a deep, robust system of character customization, allowing you to customize your character to any playstyle…
Hey, We're looking for a concept artist that specializes in characters. we will need 3/4 views of characters back and front. Send your portfolio with rates per hour here, or a fixed price per character. Below is the reference of what we will need for our characters. We're looking for someone who can come close to this…
Hey Rick, If your okay with your hair parts being viewed at 100% Self illumination you can say hello to soft alpha that sorts just fine in your viewport by throwing a standard blinn on your hair with a seprate tga for alpha ( cant use the alpha channel of your diffuse for this trick ), crank the self illumination right up…
Furniture Pack - Shabby Chic in Props - UE Marketplace (unrealengine.com) This Asset Pack is currently in Early Access at a special reduced price. This price will be updated to full price once the Asset Pack is completed. Buy now at the reduced price and get the additional content for no additional cost in the future. The…
Hey Romain these look great - maybe you could write a few lines about your process on these? Not looking for a tutorial, more about how you approach it from a high-level view :)
At that distance bounced lighting or dynamic global illumination really isn't going to make that much of a difference. You'd be better off on focusing on making the large details seem "real" at that specific distance. IE making textures that look more like a view from an airplane or helicopter and less focusing on up close…
Hey there Cluly. I'd actually written up a response to this thread several days ago, but decided against posting it since I wasn't really sure what you were going for and didn't want to throw my own tastes too much into the mix. As Stinkhorse said, something like this - so heavily inspired by someone else's work, it can be…
Thankyou , :) ...I need to make also the Vtol engines that I dcided to make retractable and under the wings , then the side quantum engines and then link all together with greeble and pipes to connect to the fuel tanks inside the ship and the main intakes . I have refined allship shape then and corrected the seam junctions…